Project
Stage
Progress
Marketing
Nothing in development
The studio is idle. Every week costs money whether you are building something or not.
Studio
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Readouts
Time
Save
Autosaves to this browser every 15 seconds.
Upgrades
Small permanent improvements, each a little dearer than the last. Two of them earn money on their own.
Legacy
Every studio eventually runs its course. Retire this one and the next starts from nothing — but permanently stronger.
New game
Genre, subject and hardware all have to agree. Ship a few games in a genre and you will start to see what suits it.
Market
Follow-up
Title
Genre
Subject
Platform
Scale
The deal
Office
Where you work caps how many people you can hire, and how many people you have decides how big a game you can attempt.
Your team
Each field of development belongs to a discipline. Someone strong in that discipline produces far more when the work lands there.
Hiring
The shortlist refreshes on its own every few weeks, or immediately for a fee.
Research
Points come out of the technical half of every game you ship, so the tree grows by making things rather than by waiting.
Catalogue
Every game keeps the look of the era it launched in, so this list turns into a visual history of the studio.